#pragma once


#include <mutex>
#include "Primitive/Vertex.h"
#include "Containers/Vector.h"

class CWriteInMesh
{
public:

    bool IsDirty() const
    {
        return bDirty;
    }

    std::mutex Mutex;
    TVector<SVertex> Vertice;
    TVector<uint32_t> Indices;
    bool bDirty=false;
};
